AI Insights · Timothy · October 2021
Top 5 Geolocation Games on iOS in Latin America for Q3 2021
Discover how the top geolocation games performed on iOS in Latin America during Q3 2021, including trends in downloads, revenue, and active users. Data sourced from Sensor Tower.
The third quarter of 2021 saw notable performance trends for the top geolocation games on iOS in Latin America. Here's a detailed look at how these games fared in terms of weekly downloads, revenue, and active users.
Pokémon GO from Niantic, Inc. had a significant revenue spike in mid-July, reaching approximately $179K. However, it saw a gradual decline in revenue towards the end of the quarter, ending at around $46K in the final week of September. Weekly downloads followed a similar downward trend, starting at 33.7K at the end of June and closing at 23K by the end of September. Active users fluctuated, peaking at 1.16M in mid-July and gradually decreasing to 965K by the end of the quarter.
Jurassic World Alive from Jam City, Inc. experienced a peak in weekly revenue in mid-July at around $7.3K, with a slight dip to $4.3K by the end of September. Weekly downloads remained relatively low and stable, averaging around 900 downloads throughout the quarter. Active users saw a slight decline from 6.2K at the end of June to 4.8K by the end of September.
Tamadog - Puppy Pet Dog Games by Akita Limited Liability Company maintained a steady revenue stream, hovering around $3.4K per week, with the highest revenue hitting $3.7K in the last week of September. Downloads were consistent until a notable spike in late September, reaching 2.4K from an average of around 450. Active users also saw an increase, rising from 4.7K at the end of June to 5.3K by the end of September.
The Walking Dead: Our World from Next Games showed a relatively stable revenue pattern, averaging around $600 per week. Weekly downloads remained low, fluctuating between 130 and 280. Active users varied slightly, starting at 699 and ending at 586 by the end of the quarter.
Five Nights at Freddy's AR by Illumix, Inc. had a consistent revenue stream, peaking at $664 in early July and closing at $198 by the end of September. Downloads saw a significant peak in mid-July with 11K, and then stabilized around 2.8K towards the end of the quarter. Active users spiked to 26K in mid-July and then settled at around 11.6K by the end of September.
For more detailed insights and data on these games, visit Sensor Tower.